2/19/2024 0 Comments Tallman Run instaling![]() ![]() They also tested the level sequence, including when to show the full level completion of kicking a huge character in the head. sliding to go faster), which led to an uplift in ARPU D7 of 6.6%. The Supersonic team took initiative on running both gameplay and monetization A/B tests, like testing the speed of gameplay (e.g. Introduced new obstacles, like rotating platforms, barriers, and traps.Together with Supersonic, we began building out the game to make it more dynamic and started introducing monetization features. When I tested it with Supersonic, it confirmed what I believed - CPI was $0.40 and in-game metrics were hitting the right benchmarks that proved the game had potential. ![]() From the start as I was building the prototype, I could tell this was an interesting and humorous mechanic. From here, I combined the transformations I saw into one - the character in my game grows width-wise and in height. For Tall Man Run, I was drawn to the trending mechanic of character transformations that I saw in other runner games at the top of the charts, like increasing the length of a character’s neck or making them fatter/thinner. I often think of new games by searching for an addictive mechanic then building a game around that. Here, he shares his experience partnering with Supersonic once again to turn Tall Man Run into a profitable title that reached #1 overall on Android and #1 in games on iOS in the US.īuilding a game around an interesting mechanic Now Tall Man Run is his fourth game with the team - and second #1 hit. ![]() In 2021, Carlton formed VectorUp Games and continued working with Supersonic because of his positive experiences in the past, great results, and trust in them. Once he got into hyper-casual development in 2018 after a career in software development, he published his first two games with Supersonic while working at his previous studio, Fogwatt Games. VectorUp Games was founded by solo developer Carlton Forrester in Virginia, USA. ![]()
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